Thursday, September 20, 2012

Giant Interactive Headquarters

While reading Architecture Australia, I came across an intriguing building that, although not its main focus, provides varied levels for mixed activities. As the building acts as a headquarters for a large gaming branch for a wealthy organisation, a multitude of spaces are present, ranging from offices, living quarters and meeting rooms to a large gymnasium, swimming pool and circulation spaces. The structures weaves effortlessly throughout the site, gradually shifting horizontal planes to create raised walkways and sloped hills that morph into roof space.


Because of this ease of transition between levels, I found the building very informative for my design in presenting ideas on spanning over these levels without the extensive use of stairways and escalators.




The sloping gradient of the building and its pathways is notable throughout, and is described as a very "coherent" design despite it's immense scale. The exterior is also home to a large amount of green space; another point which I wish my design to reflect. The final characteristic that I want for my design that is present within this building is the blurred line between indoor and outdoor spaces, where a transition between the two isn't as simple as stepping through a doorway, and where indoor spaces often feel open to the outside world.


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